# AddExactWord(string, int, int)

> Adds a new word coming from a document to the index. The word is added with multiple variations allowing partial search.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.5/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** AddExactWord is no longer supported. Variations are handled automatically internally. Please use AddWord(string word, int score, int documentIndex)

```csharp
public void AddExactWord(string word, int score, int documentIndex)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Word to add to the index.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Relevance score of the word.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Document where the indexed word was found.

### Examples

```csharp
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchIndexer_AddExactWord
{
    [MenuItem("Examples/SearchIndexer/AddExactWord")]
    public static void Run()
    {
        using var si = new SearchIndexer("SearchIndexerExample", FileUtil.GetUniqueTempPathInProject());
        si.Start();
        var di = si.AddDocument("document1");

        // AddExactWord is used to add exact word match on queries using !"exact_match"
        si.AddExactWord("unity2020", score: 0, di);

        si.Finish(new string[0]);
        Debug.Assert(si.Search("!\"unity2020\"").Count() == 1, "No result found");
    }
}
```
