# WantsMore

> Sets the search to search for all results. This might take longer than unusual if SearchProvider are using multiple sources of items (files on disk, AssetDatabase...)

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Search](/engine/6000.5/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
WantsMore = 8
```

### Examples

```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchService_GetItems
{
    [MenuItem("Examples/SearchService/GetItems")]
    public static void Run()
    {
        // Create a container to hold found items.
        var results = new List<SearchItem>();

        // Create the search context that will be used to execute the query.
        using (var searchContext = SearchService.CreateContext("scene", "is:leaf"))
        {
            // Initiate the query and get the results.
            // Note: it is recommended to use SearchService.Request if you wish to fetch the items asynchronously.
            results = SearchService.GetItems(searchContext, SearchFlags.WantsMore | SearchFlags.Synchronous);

            // Print results
            foreach (var searchItem in results)
                Debug.Log(searchItem.GetDescription(searchContext));
        }
    }
}
```
