# isAttached

> Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Scripting](/engine/6000.5/script-reference/unityeditor/scripting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool isAttached { get; }
```
