# DrawWizardGUI()

> Will be called for drawing contents when the ScriptableWizard needs to update its GUI.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected virtual bool DrawWizardGUI()
```

### Returns

| Type                                                          | Description                                     |
| ------------------------------------------------------------- | ----------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if any property has been modified. |

### Remarks

Derived class may override this function to provide customized behaviour for GUI drawing. The default behaviour is to draw property fields for all public properties on the wizard, arranged vertically.
