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Unity Engine


Unity Engine


dynamicClip

When enabled, the SceneView Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool dynamicClip { get; set; }