# PrefabStage

> The PrefabStage class represents an editing context for Prefab Assets.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.5/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule
* **Inherits from:** [PreviewSceneStage](/engine/6000.5/script-reference/unityeditor/scenemanagement/previewscenestage.md)

```csharp
public sealed class PrefabStage : PreviewSceneStage
```

## Remarks

A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.

The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.

## Properties

| Property                                                                                                                        | Description                                                                         |
| ------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| [assetPath](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/assetpath.md)                               | The asset path where the Prefab Asset file is stored, relative to the project root. |
| [mode](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/mode-1.md)                                       | The Prefab Stage can be opened either in isolation or in context.                   |
| [openedFromInstanceObject](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/openedfrominstanceobject.md) | A GameObject inside the Prefab instance that you opened Prefab Mode through.        |
| [openedFromInstanceRoot](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/openedfrominstanceroot.md)     | The root of the Prefab instance that you opened Prefab Mode through.                |
| [prefabContentsRoot](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabcontentsroot.md)             | The root GameObject of the loaded Prefab Asset contents.                            |

## Methods

| Method                                                                                                                      | Description                                                                                           |
| --------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------- |
| [ClearDirtiness](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/cleardirtiness.md)                 | Clear the dirtyness flag for the Prefab stage.                                                        |
| [IsPartOfPrefabContents](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/ispartofprefabcontents.md) | Returns true if the given GameObject is part of the loaded Prefab Asset contents in the Prefab stage. |

## Static Events

| Member                                                                                                              | Description                                                                           |
| ------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| [prefabSaved](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabsaved.md)               | Callback that is invoked whenever the contents of a Prefab stage has been saved.      |
| [prefabSaving](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabsaving.md)             | Callback that's invoked whenever the contents of a Prefab stage is about to be saved. |
| [prefabStageClosing](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabstageclosing.md) | Callback that's invoked whenever a Prefab stage is about to be opened.                |
| [prefabStageDirtied](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabstagedirtied.md) | Callback that's invoked whenever a Prefab stage changes from unmodified to modified.  |
| [prefabStageOpened](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/prefabstageopened.md)   | Callback that's invoked whenever a Prefab stage has been opened.                      |

## Enums

| Enum                                                                                                | Description                                                                                                          |
| --------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------- |
| [PrefabStage.Mode](/engine/6000.5/script-reference/unityeditor/scenemanagement/prefabstage/mode.md) | Specifies the mode that Unity uses to open a Prefab stage. You can open the stage either in isolation or in context. |

## Inheritance

**Inherited Members:**

* [PreviewSceneStage.scene](/engine/6000.5/script-reference/unityeditor/scenemanagement/previewscenestage/scene.md)
* [PreviewSceneStage.stageHandle](/engine/6000.5/script-reference/unityeditor/scenemanagement/previewscenestage/stagehandle.md)
* [Stage.GetCombinedSceneCullingMaskForCamera()](/engine/6000.5/script-reference/unityeditor/scenemanagement/stage/getcombinedscenecullingmaskforcamera.md)
* [Stage.FindComponentOfType\<T>()](/engine/6000.5/script-reference/unityeditor/scenemanagement/stage/findcomponentoftype.md)
* [Stage.FindComponentsOfType\<T>()](/engine/6000.5/script-reference/unityeditor/scenemanagement/stage/findcomponentsoftype.md)
* [ScriptableObject.CreateInstance(string)](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(string\))
* [ScriptableObject.CreateInstance(Type)](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(type\))
* [ScriptableObject.CreateInstance\<T>()](/engine/6000.5/script-reference/unityengine/scriptableobject/createinstance.md)
* [Object.GetEntityId()](/engine/6000.5/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.5/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.5/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.5/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.5/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.5/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.5/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.5/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.5/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.5/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.5/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.5/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.5/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.5/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.5/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
