# NewSceneSetup

> Used when creating a new Scene in the Editor.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.5/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum NewSceneSetup
```

## Remarks

Additional Resources: [EditorSceneManager.NewScene](/engine/6000.5/script-reference/unityeditor/scenemanagement/editorscenemanager/newscene.md).

## Fields

| Value                                                                                                                 | Description                                                      |
| --------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [DefaultGameObjects](/engine/6000.5/script-reference/unityeditor/scenemanagement/newscenesetup/defaultgameobjects.md) | Adds default game objects to the new Scene (a light and camera). |
| [EmptyScene](/engine/6000.5/script-reference/unityeditor/scenemanagement/newscenesetup/emptyscene.md)                 | No game objects are added to the new Scene.                      |
