# activeSceneChangedInEditMode

> Subscribe to this event to get notified when the active Scene has changed in Edit mode in the Editor.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.5/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event UnityAction<Scene, Scene> activeSceneChangedInEditMode
```

### Remarks

This event is only sent in Edit mode. If the event is only needed during Play mode then use [SceneManager.activeSceneChanged](/engine/6000.5/script-reference/unityengine/scenemanagement/scenemanager/activescenechanged.md).
