# RenderPickingArgs

> Provides information about what is expected to render during the current picking rendering callback.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly struct RenderPickingArgs
```

## Properties

| Property                                                                                                | Description                                                                                                   |
| ------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| [pickingIndex](/engine/6000.5/script-reference/unityeditor/renderpickingargs/pickingindex.md)           | Specifies the picking index value that the first pickable object uses to write to the picking render texture. |
| [renderObjectSet](/engine/6000.5/script-reference/unityeditor/renderpickingargs/renderobjectset.md)     | A set of GameObjects to check and determine what this callback is expected to render.                         |
| [renderPickingType](/engine/6000.5/script-reference/unityeditor/renderpickingargs/renderpickingtype.md) | Specifies the type of the current picking rendering the callback is invoked with.                             |

## Methods

| Method                                                                                                              | Description                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [NeedToRenderForPicking](/engine/6000.5/script-reference/unityeditor/renderpickingargs/needtorenderforpicking.md)   | Checks whether a GameObject should be rendered in the current render picking callback.                                                                                   |
| [RenderObjectSetContains](/engine/6000.5/script-reference/unityeditor/renderpickingargs/renderobjectsetcontains.md) | The function tests whether a GameObject is in the [RenderPickingArgs.renderObjectSet](/engine/6000.5/script-reference/unityeditor/renderpickingargs/renderobjectset.md). |
