# renderingPath

> The rendering path to use.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.5/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public RenderingPath renderingPath
```

### Remarks

Additional Resources: [Rendering paths in the Built-in Render Pipeline](/engine/6000.5/manual/render-pipelines/built-in-render-pipeline/built-in-rendering-paths/rendering-paths.md).
