# TierSettings

> A struct that represents graphics settings for a given build target and graphics tier.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Rendering](/engine/6000.5/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct TierSettings
```

## Remarks

**Note:** Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.

You can configure these settings in the Unity Editor, in the [Graphics Settings](/engine/6000.5/manual/unity-editor/editor-settings-reference/comp-manager-group/class-graphics-settings.md) window.

Additional Resources: [Graphics tiers](/engine/6000.5/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [GraphicsTier](/engine/6000.5/script-reference/unityengine/rendering/graphicstier.md), [Graphics.activeTier](/engine/6000.5/script-reference/unityengine/graphics/activetier.md), [EditorGraphicsSettings.GetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md), [EditorGraphicsSettings.SetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/settiersettings.md).

## Fields

| Value                                                                                                                              | Description                                                                                                   |
| ---------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| [cascadedShadowMaps](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/cascadedshadowmaps.md)                     | Whether to use cascaded shadow maps.                                                                          |
| [detailNormalMap](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/detailnormalmap.md)                           | Whether to sample a Detail Normal Map, if assigned.                                                           |
| [enableLPPV](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/enablelppv.md)                                     | Whether Light Probe Proxy Volume should be used.                                                              |
| [hdr](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/hdr.md)                                                   | Whether to enable High Dynamic Range (HDR) rendering.                                                         |
| [hdrMode](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/hdrmode.md)                                           | The format to use for the HDR buffer.                                                                         |
| [prefer32BitShadowMaps](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/prefer32bitshadowmaps.md)               | Whether Unity should try to use 32-bit shadow maps, where possible.                                           |
| [realtimeGICPUUsage](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/realtimegicpuusage.md)                     | The [RealtimeGICPUUsage](/engine/6000.5/script-reference/unityengine/rendering/realtimegicpuusage.md) to use. |
| [reflectionProbeBlending](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/reflectionprobeblending.md)           | Whether to enable Reflection Probes Blending.                                                                 |
| [reflectionProbeBoxProjection](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/reflectionprobeboxprojection.md) | Whether to use Reflection Probes Box Projection.                                                              |
| [renderingPath](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/renderingpath.md)                               | The rendering path to use.                                                                                    |
| [semitransparentShadows](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/semitransparentshadows.md)             | Whether to enable Semitransparent Shadows.                                                                    |
| [standardShaderQuality](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/standardshaderquality.md)               | The Standard Shader Quality.                                                                                  |
