# GetShaderSettingsForPlatform(BuildTargetGroup, ShaderHardwareTier)

> Will return PlatformShaderSettings for given platform and shader hardware tier.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.5/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** Use GetTierSettings() instead
>
> **Upgrade to** [EditorGraphicsSettings.GetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md)

```csharp
public static PlatformShaderSettings GetShaderSettingsForPlatform(BuildTargetGroup target, ShaderHardwareTier tier)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.5/script-reference/unityeditor/buildtargetgroup)): **** (ShaderHardwareTier):&#x20;

### Returns

| Type                                                                                                      | Description |
| --------------------------------------------------------------------------------------------------------- | ----------- |
| [PlatformShaderSettings](/engine/6000.5/script-reference/unityeditor/rendering/platformshadersettings.md) |             |

### Remarks

This method is deprecated. Please use [EditorGraphicsSettings.GetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md).
