# batchRendererGroupShaderStrippingMode

> The current mode the BatchRendererGroup stripping is set to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Rendering](/engine/6000.5/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static BatchRendererGroupStrippingMode batchRendererGroupShaderStrippingMode { get; }
```
