# paused

> Returns true if the progress indicator is paused.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool paused { get; }
```

### Remarks

Additional Resources: [Progress.GetStatus](/engine/6000.5/script-reference/unityeditor/progress/getstatus.md), [Paused](/engine/6000.5/script-reference/unityeditor/progress/status/paused.md).
