# pausable

> Returns true if the progress indicator's task can be paused.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool pausable { get; }
```

### Remarks

Additional Resources: IsPaussable, [Progress.Item.Pause](/engine/6000.5/script-reference/unityeditor/progress/item/pause.md), [Progress.Item.RegisterPauseCallback](/engine/6000.5/script-reference/unityeditor/progress/item/registerpausecallback.md), [Progress.Item.UnregisterPauseCallback](/engine/6000.5/script-reference/unityeditor/progress/item/unregisterpausecallback.md).
