# exists

> Checks whether the progress indicator exists.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool exists { get; }
```

### Remarks

Additional Resources: [Progress.Item.Remove](/engine/6000.5/script-reference/unityeditor/progress/item/remove.md).
