# cancellable

> Returns true if the progress indicator's associated event can be canceled.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool cancellable { get; }
```

### Remarks

Additional Resources: [Progress.IsCancellable](/engine/6000.5/script-reference/unityeditor/progress/iscancellable.md), [Progress.Item.Cancel](/engine/6000.5/script-reference/unityeditor/progress/item/cancel.md), [Progress.Item.RegisterCancelCallback](/engine/6000.5/script-reference/unityeditor/progress/item/registercancelcallback.md), [Progress.Item.UnregisterCancelCallback](/engine/6000.5/script-reference/unityeditor/progress/item/unregistercancelcallback.md).
