# frameFps

> The current frames per second (FPS) for the frame.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Profiling](/engine/6000.5/script-reference/unityeditor/profiling.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float frameFps { get; }
```

### Remarks

Unity calculates the FPS by dividing 1000.0f by the [FrameDataView.frameTimeMs](/engine/6000.5/script-reference/unityeditor/profiling/framedataview/frametimems.md).
