# CanBeAppliedTo(Object)

> Returns true if this Preset can be applied to the target Object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Presets](/engine/6000.5/script-reference/unityeditor/presets.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool CanBeAppliedTo(Object target)
```

### Parameters

**** (\[Object]\(/engine/6000.5/script-reference/unityengine/object)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

This method does not perform any modification to the Preset or the target Object.
