# SetEditorData(string, string)

> Sets editor specific data.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetEditorData(string key, string value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Key value for data.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Data.
