# GetRenderingResolution(out uint, out uint)

> Retrieves the current rendering resolution of the selected PlayModeView.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## GetRenderingResolution(uint, uint)

```csharp
public static void GetRenderingResolution(out uint width, out uint height)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The width of the rendering resolution.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The height of the rendering resolution.
