# CoreWindow

> Indicates that pointer input comes from CoreWindow. This is the default option.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
CoreWindow = 0
```

### Remarks

With this option, in a XAML application, Unity receives all mouse, pen, and touch events even if a XAML page is not currently active. **Note**: This is the only option that D3D supports.
