# EnterpriseAuthentication

> Allows your application to use Windows domain credentials to log into remote resources.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
EnterpriseAuthentication = 0
```

### Remarks

This is a restricted capability and requires approval from Microsoft when you publish your application to the Microsoft Store.
