# SetVisualAssetsImage(string, WSAImageType, WSAImageScale)

> Sets the image to use as the Universal Windows Platform package logo.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetVisualAssetsImage(string image, PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Asset path for the image to use as the specified Logo.**** (\[WSAImageType]\(/engine/6000.5/script-reference/unityeditor/playersettings/wsaimagetype)): [UWP Logo type](/engine/6000.5/script-reference/unityeditor/playersettings/wsaimagetype.md) to assign an image for.**** (\[WSAImageScale]\(/engine/6000.5/script-reference/unityeditor/playersettings/wsaimagescale)): [UWP Scale type](/engine/6000.5/script-reference/unityeditor/playersettings/wsaimagescale.md) to assign an image for.

### Remarks

In the Editor, Unity displays this under **Tile section** in [UWP Player Settings](/engine/6000.5/manual/platform-specific/windows-store/uwp-getting-started/class-player-settings-wsa.md). **Important:** Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.
