Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetVisualAssetsImage(string, WSAImageType, WSAImageScale)

Sets the image to use as the Universal Windows Platform package logo.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetVisualAssetsImage(string image, PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale)

Parameters

image

Asset path for the image to use as the specified Logo.

UWP Logo type to assign an image for.

UWP Scale type to assign an image for.

Remarks

In the Editor, Unity displays this under Tile section in UWP Player Settings. Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.