# exceptionSupport

> Exception support for WebGL builds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static WebGLExceptionSupport exceptionSupport { get; set; }
```

### Remarks

Allows different settings to enable exception catching in WebGL. Set this to None, if you don't need it, as it has a significant performance overhead.
