# compressionFormat

> CompressionFormat defines the compression type that the WebGL resources are encoded to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static WebGLCompressionFormat compressionFormat { get; set; }
```
