# PlayerSettings.SplashScreen.DrawMode

> Determines how the Unity logo should be drawn, if it is enabled.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum PlayerSettings.SplashScreen.DrawMode
```

## Fields

| Value                                                                                                               | Description                                                                                                                                                                                                                                                |
| ------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [AllSequential](/engine/6000.5/script-reference/unityeditor/playersettings/splashscreendrawmode/allsequential.md)   | The Unity logo is shown sequentially providing it exists in the [PlayerSettings.SplashScreen.logos](/engine/6000.5/script-reference/unityeditor/playersettings/splashscreen/logos.md) collection.                                                          |
| [UnityLogoBelow](/engine/6000.5/script-reference/unityeditor/playersettings/splashscreendrawmode/unitylogobelow.md) | The Unity logo is drawn in the lower portion of the screen for the duration of the Splash Screen, while the [PlayerSettings.SplashScreen.logos](/engine/6000.5/script-reference/unityeditor/playersettings/splashscreen/logos.md) are shown in the centre. |
