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Unity Engine


logos

The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static PlayerSettings.SplashScreenLogo[] logos { get; set; }

Examples

using UnityEngine;using UnityEditor;public class ExampleScript{ [MenuItem("SplashScreen/AssignLogos")] public static void AssignLogos() { var logos = new PlayerSettings.SplashScreenLogo[2]; // Company logo Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite)); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo); // Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo(); PlayerSettings.SplashScreen.logos = logos; }}