logos
The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static PlayerSettings.SplashScreenLogo[] logos { get; set; }
Examples
using UnityEngine;using UnityEditor;public class ExampleScript{ [MenuItem("SplashScreen/AssignLogos")] public static void AssignLogos() { var logos = new PlayerSettings.SplashScreenLogo[2]; // Company logo Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite)); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo); // Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo(); PlayerSettings.SplashScreen.logos = logos; }}