# singlePassStereoRendering

> Should Unity support single-pass stereo rendering?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** singlePassStereoRendering will be deprecated. Use stereoRenderingPath instead.

```csharp
public static bool singlePassStereoRendering { get; set; }
```

### Remarks

This enables single-pass rendering support for VR devices, which improves stereo rendering performance. For single-pass rendering shaders will be compiled with the UNITY\_SINGLE\_PASS\_STEREO option set to 1.
