# SetAdditionalCompilerArguments(NamedBuildTarget, string[])

> Sets additional compiler arguments for a build target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetAdditionalCompilerArguments(NamedBuildTarget buildTarget, string[] additionalCompilerArguments)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.5/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.5/script-reference/unityeditor/build/namedbuildtarget.md).**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): An array of the additional compiler arguments.

### Remarks

Additional Resources: [AdditionalCompilerArguments](/engine/6000.5/script-reference/unityeditor/compilation/scriptcompileroptions/additionalcompilerarguments.md).
