# renderingPath

> Which rendering path is enabled?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** renderingPath is ignored, use UnityEditor.Rendering.TierSettings with UnityEditor.Rendering.SetTierSettings/GetTierSettings instead

```csharp
public static RenderingPath renderingPath { get; set; }
```
