# preserveFramebufferAlpha

> When enabled, preserves the alpha value in the framebuffer to support rendering over native UI.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool preserveFramebufferAlpha { get; set; }
```

### Remarks

Applies to Android, iOS, Embedded Linux, tvOS, and visionOS platforms.
