# openGLRequireES31AEP

> Specifies whether the application requires OpenGL ES 3.1 AEP support.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool openGLRequireES31AEP { get; set; }
```
