# GetAdditionalCompilerArgumentsForGroup(BuildTargetGroup)

> BuildTargetGroup is marked for deprecation in the future. Use PlayerSettings.GetAdditionalCompilerArguments instead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use GetAdditionalCompilerArguments(NamedBuildTarget buildTarget) instead

```csharp
public static string[] GetAdditionalCompilerArgumentsForGroup(BuildTargetGroup targetGroup)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.5/script-reference/unityeditor/buildtargetgroup)): The [BuildTargetGroup](/engine/6000.5/script-reference/unityeditor/buildtargetgroup.md) to get the compiler arguments for.

### Returns

| Type                                                               | Description                                                                                                                                         |
| ------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| [string\[\]](https://learn.microsoft.com/dotnet/api/system.string) | Returns an array with the compiler arguments associated with a [BuildTargetGroup](/engine/6000.5/script-reference/unityeditor/buildtargetgroup.md). |

### Remarks

Gets an array of additional compiler arguments set for a specific [BuildTargetGroup](/engine/6000.5/script-reference/unityeditor/buildtargetgroup.md).

Additional Resources: [AdditionalCompilerArguments](/engine/6000.5/script-reference/unityeditor/compilation/scriptcompileroptions/additionalcompilerarguments.md).
