# audioSpatialExperience

> Determines if the Unity app's final mixed audio stream is spatialized.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static AudioSpatialExperience audioSpatialExperience { get; set; }
```

### Remarks

The value selected here is set once when the app is first started. This value can be changed dynamically at runtime via the C# [AudioSettings.audioSpatialExperience](/engine/6000.5/script-reference/unityengine/audiosettings/audiospatialexperience.md) property. This setting is only supported on visionOS.
