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Unity Engine


minifyRelease

Enable to minify release build.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool minifyRelease { get; set; }

Remarks

Enable to minify your java code in release configuration. Use proguard configuration file to control the process.
Note: Minification can sometimes remove needed code and produce non-working binaries.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MinifyReleaseExample : MonoBehaviour{ [MenuItem("Build/Android Minify Release Example")] public static void MinifyRelease() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Enable minify release PlayerSettings.Android.minifyRelease = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}