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Unity Engine


maxAspectRatio

Maximum aspect ratio supported by the application.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static float maxAspectRatio { get; set; }

Remarks

This value is expressed as (longer dimension / shorter dimension) in decimal form. It can't be set to a value lower than
1.86
which approximately matches the older widescreen device aspect ratio of
17:9(16.74:9)
. By default, it is set to
2.4
which means the application supports all devices with aspect ratio up to
21.6:9
. For more information, refer to Support different screen sizes.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MaxAspectRatio : MonoBehaviour{ [MenuItem("Build/Android Max Aspect Ratio Example")] public static void AndroidArchitectures() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set the maxAspectRatio to the default value PlayerSettings.Android.maxAspectRatio = 2.4f; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}