maxAspectRatio
Maximum aspect ratio supported by the application.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static float maxAspectRatio { get; set; }
Remarks
This value is expressed as (longer dimension / shorter dimension) in decimal form. It can't be set to a value lower than which approximately matches the older widescreen device aspect ratio of . By default, it is set to which means the application supports all devices with aspect ratio up to . For more information, refer to Support different screen sizes.
1.8617:9(16.74:9)2.421.6:9Examples
using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MaxAspectRatio : MonoBehaviour{ [MenuItem("Build/Android Max Aspect Ratio Example")] public static void AndroidArchitectures() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set the maxAspectRatio to the default value PlayerSettings.Android.maxAspectRatio = 2.4f; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}