# bundleVersionCode

> Android bundle version code.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static int bundleVersionCode { get; set; }
```

### Remarks

Should be less than 100000 for [PlayerSettings.Android.buildApkPerCpuArchitecture](/engine/6000.5/script-reference/unityeditor/playersettings/android/buildapkpercpuarchitecture.md) to generate valid version codes.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class BundleVersionCodeExample : MonoBehaviour
{
    [MenuItem("Build/Android Bundle Version Code Example")]
    public static void IncrementingBundleVersionExample()
    {
        PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
        PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

        PlayerSettings.Android.bundleVersionCode++;

        BuildPlayerOptions options = new BuildPlayerOptions();
        options.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
        options.locationPathName = "Builds/AndroidBuild.apk";
        options.target = BuildTarget.Android;
        options.targetGroup = BuildTargetGroup.Android;

        BuildPipeline.BuildPlayer(options);
    }
}
```
