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Unity Engine


bundleVersionCode

Android bundle version code.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int bundleVersionCode { get; set; }

Remarks

Should be less than 100000 for PlayerSettings.Android.buildApkPerCpuArchitecture to generate valid version codes.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class BundleVersionCodeExample : MonoBehaviour{ [MenuItem("Build/Android Bundle Version Code Example")] public static void IncrementingBundleVersionExample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; PlayerSettings.Android.bundleVersionCode++; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}