# allowHDRDisplaySupport

> Prepare the application to encode images for an HDR display.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool allowHDRDisplaySupport { get; set; }
```

### Remarks

When you enable `allowHDRDisplaySupport`, the application build includes all the resources, such as shaders, that are required to correctly encode the final output for an HDR display.

Disabling this setting also disables [PlayerSettings.useHDRDisplay](/engine/6000.5/script-reference/unityeditor/playersettings/usehdrdisplay.md) because you cannot use a display in HDR mode without the required resources.

Enable this setting without enabling [PlayerSettings.useHDRDisplay](/engine/6000.5/script-reference/unityeditor/playersettings/usehdrdisplay.md) if you don't want to use the main display in HDR mode, but do want to use an XR Display in HDR mode.

Additional Resources: [PlayerSettings.useHDRDisplay](/engine/6000.5/script-reference/unityeditor/playersettings/usehdrdisplay.md).
