# GetEditorName<U>(U)

> Returns the name of the PlayableOutput.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Playables](/engine/6000.5/script-reference/unityeditor/playables.md)
* **Assembly:** UnityEditor.CoreModule

## GetEditorName\<T>(T)

```csharp
public static string GetEditorName<U>(this U output) where U : struct, IPlayableOutput
```

### Parameters

**** (T): The [PlayableOutput](/engine/6000.5/script-reference/unityengine/playables/playableoutput.md) used by this operation.

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |
