# ExcludeEntities

> An array of DOTS Entity IDs that the picking algorithm doesn't consider when it selects the nearest object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public NativeArray<EntityId> ExcludeEntities { get; }
```
