# newImportPath

> The full path the sample was imported to, under the project's Assets folder.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.PackageManager.UI](/engine/6000.5/script-reference/unityeditor/packagemanager/ui.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string newImportPath { get; }
```
