# SkipAssetDatabaseRefresh

> Skip the Asset Database refresh that normally runs after the sample's files are imported.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.PackageManager.UI](/engine/6000.5/script-reference/unityeditor/packagemanager/ui.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
SkipAssetDatabaseRefresh = 4
```

### Remarks

Use this when chaining multiple imports or performing additional setup work in a [Sample.OnBeforeImportFinish](/engine/6000.5/script-reference/unityeditor/packagemanager/ui/sample/onbeforeimportfinish.md) handler, so the refresh runs once after all work completes rather than after each individual import. When set, the caller is responsible for triggering an Asset Database refresh when the imported files should be picked up.
