# ResetToEditorDefaultsRequest

> Represents an asynchronous request to reset the project packages to the current Editor default configuration.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.PackageManager.Requests](/engine/6000.5/script-reference/unityeditor/packagemanager/requests.md)
* **Assembly:** UnityEditor.CoreModule
* **Inherits from:** [Request](/engine/6000.5/script-reference/unityeditor/packagemanager/requests/request.md)
* **Implements:** [ISerializationCallbackReceiver](/engine/6000.5/script-reference/unityengine/iserializationcallbackreceiver.md)

```csharp
public sealed class ResetToEditorDefaultsRequest : Request, ISerializationCallbackReceiver
```

## Remarks

The PackageManager [Client](/engine/6000.5/script-reference/unityeditor/packagemanager/client.md) class returns a ResetToEditorDefaultsRequest instance when you call the ResetToEditorDefaultsRequest method to reset the packages in your project to the current Editor defaults.  Use this object to determine when the request is complete.

## Inheritance

**Inherited Members:**

* [Request.Status()](/engine/6000.5/script-reference/unityeditor/packagemanager/requests/request/status.md)
* [Request.IsCompleted()](/engine/6000.5/script-reference/unityeditor/packagemanager/requests/request/iscompleted.md)
* [Request.Error()](/engine/6000.5/script-reference/unityeditor/packagemanager/requests/request/error.md)
