# IsPackageRegistered(string)

> Checks if a specific package is registered with the AssetDatabase.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.PackageManager](/engine/6000.5/script-reference/unityeditor/packagemanager.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsPackageRegistered(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the package to look for.

### Returns

| Type                                                          | Description                                      |
| ------------------------------------------------------------- | ------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the named package is registered. |
