# defaultColorLight

> Defines the default background color of the Overlay for this window when the editor uses the Dark theme.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Overlays](/engine/6000.5/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float[] defaultColorLight { get; set; }
```

### Remarks

For this value to be valid you must provide an array of three or four elements that represent a color with the \{r, g, b} or \{r, g, b, a} format.

See also [OverlayCanvasSettingsAttribute.defaultColorDark](/engine/6000.5/script-reference/unityeditor/overlays/overlaycanvassettingsattribute/defaultcolordark.md).

### Examples

```csharp
using UnityEditor;
using UnityEditor.Overlays;

[OverlayCanvasSettings(defaultColor = new float[] {1, 0, 0, 0.8f}, defaultColorDark = new float[] { 1, 0, 0, 0.8f }, defaultColorLight = new float[] { 0, 0, 1, 0.8f })]
public class OverlayCanvasSettingsExample : EditorWindow, ISupportsOverlays
{
    [MenuItem("Test/Open Canvas Window")]
    static void OpenWindow()
    {
        GetWindow<OverlayCanvasSettingsExample>();
    }
}
```
