# CodeSignAppBundle(string)

> Sign a macOS app bundle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.OSXStandalone](/engine/6000.5/script-reference/unityeditor/osxstandalone.md)
* **Assembly:** UnityEditor.OSXStandalone.Extensions

```csharp
public static void CodeSignAppBundle(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Path to the app bundle.
