# PushDestroyGameObjectHierarchyEvent(ref DestroyGameObjectHierarchyEventArgs)

> Adds an DestroyGameObjectHierarchyEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## PushDestroyGameObjectHierarchyEvent(DestroyGameObjectHierarchyEventArgs)

```csharp
public void PushDestroyGameObjectHierarchyEvent(ref DestroyGameObjectHierarchyEventArgs data)
```

### Parameters

**** (\[DestroyGameObjectHierarchyEventArgs]\(/engine/6000.5/script-reference/unityeditor/destroygameobjecthierarchyeventargs)): The event data to add to the stream.
